Project Summary
I took on the task of helping children aged 4-8 overcome the social anxiety that the pandemic had caused by designing an app that would teach them social skills for various scenarios they may encounter with their friends.
To ensure that the app was tailored to the specific needs of the target audience, I conducted extensive user research. This included interviewing both children and their parents to gain a better understanding of their concerns and needs. I then used the information gathered from the interviews to create affinity diagrams, which helped me identify patterns and common themes.
Based on the research, I created user personas, which are fictional representations of the target users, to help guide the design process. I then analyzed the data to identify any potential pain points or areas that needed improvement.
With this information in hand, I moved on to the design phase. I was responsible for the complete design of the app, including its layout, user interface, and overall user experience.
To ensure that the app was user-friendly and easy to navigate, I conducted usability testing, which involved getting feedback from a small group of users on the app's functionality and ease of use.
Once the design was finalized, I created a prototype of the app, which was used for further testing and to gather feedback from potential users.